21st century learners
and building a 21st century learning environment does not happen overnight.
Patrons need to understand that librarians are not just the person sitting
behind the circulation desk, they are much more. Librarians hold numerous roles. Librarians are information specialists who
keep up with the constant changes in information and technology. (Mashrigi,
2016) With the technology age becoming the norm,
librarians need to focus on building this community by maintaining the love of
books, but also brining in the technologies needed to entertain this 21st
century learner.
The American Association of School
Librarians (AASL) standards for the 21st century learner build off
of common beliefs of how and why students learn. With these beliefs the AASL built standards on
how learners use skills, resources and tools in these four items.
1.
Inquire, think critically and gain
knowledge.
2.
Draw conclusions, make informed decisions, apply
knowledge to how situations and create new knowledge.
3.
Share knowledge and participate ethically and productively
as members of our democratic society.
4.
Pursue personal and aesthetic growth. (AASL,
2007, p2)
Librarians use these standards to
help build their collections and activities in their library. It is their job to make sure that all
elements of the 21st century learner are embedded and utilized.
By carrying over theses 21st
century skills and being a librarian that believes in these skills will show
the patrons of your library that it is a place of more than just reading and
researching. It becomes a place of true
hands on learning skills. Students will
be willing participants, when their ideas are utilized more than just on paper,
giving them an opportunity to make the library their own. This participatory culture has also
transformed learning, particularly in skills that are needed to ensure
productive participation such as collaboration, self-direction, systems
thinking, information literacy and design thinking. (Subramaniam, 2016)
Learning these aspects and finding
ways to use them in the library will benefit all involved. It will bring people together and help in the
common goal of becoming a 21st century learning environment.
References
American Association of School Librarians, 2007. Standards for the 21st century
learner. American
Association
of School Librarians. p1-8.
Mashriqi, K., 2011.
Implementing technology and gaming in a school library.
Knowledge Quest, 40(1).
P24-28.
Subramaniam, M., 2016. Designing the library of the future
for and with teens: Librarians as the
“connector” in connected
learning. The Journal of Research on
Libraries and Young Adults, 7(2). P2-18.
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